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Sunday, February 21, 2021

Rhino圓角基本原則


在本系列短片中,MeNeel 技術專家Pascal Golay解說Rhino的Fillet圓角指令在幕後是如何進行:使用Fillet(圓角)進行工作的原理、各種使用策略的利弊及不同Fillet(圓角)的類型。
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This article provides an introduction to Rhino Fillet, a 3D modeling technique. It highlights the basic principles of Rhino Fillet, summarizing key takeaways for readers interested in mastering the technique. The article then discusses practical applications of these principles, providing examples or scenarios where these techniques can be effectively employed in 3D modeling projects. The article encourages reader engagement by encouraging them to share their experiences or ask questions related to Rhino Fillet, fostering an interactive community around 3D modeling principles.

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Filletting in Rhino is a process of smoothing or rounding edges and corners of 3D models. It involves selecting edges, using the Fillet command, specifying the radius, previewing the fillet, filling multiple edges simultaneously, creating blend surfaces, and using the Undo command. Rhino offers different fillet corner types, such as G2, G1, or sharp, to control smoothness and continuity. Maintaining surface continuity is crucial, especially in complex models. To effectively fillet edges and corners, practice using the Fillet command on different models. By understanding these principles and practicing filletting in Rhino, you can achieve desired aesthetics and functionality in your 3D models.